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Economic and Fiscal Impacts of Texas’ Moving Media Industry

Endnotes

  • 1 Veronis Suhler Stevenson (VSS), a private equity firm that specializes in the media, communications and information services industries, publishes an annual forecast that is considered the most reliable source for past and future trends in the media industry.
  • 2 Entertainment Software Association, Video Games: Serious Business for America’s Economy, by Robert W. Crandall and J. Gregory Sidak (Washington, D.C., 2006), pp. ii, iii. http://www.theesa.com/newsroom/seriousbusiness.pdf. (Last visited September 26, 2008.) See discussion of “serious gaming” below.
  • 3 Entertainment Software Association, Video Games: Serious Business for America’s Economy, p. ii.
  • 4 “Is That a Video Game – or an Ad?” BusinessWeek (January 25, 2006), http://www.businessweek.com/innovate/content/jan2006/id20060124_792815.htm. (Last visited September 26, 2008.)
  • 5 “Games Advertisers Love Most,” Business 2.0 (July 10, 2007), http://money.cnn.com/magazines/business2/business2_archive/2007/07/01/100117054/index.htm. (Last visited September 26, 2008.)
  • 6 “Grand Theft IV Smashes Sales Records,” Financial Times (May 8, 2008).
  • 7 Entertainment Software Association, Video Games in the 21st Century, by Stephen E. Siwek (Washington, D.C., 2007), p. 5, http://www.theesa.com/newsroom/2007_eireport.pdf. (Last visited September 26, 2008.)
  • 8 Association of Independent Commercial Producers, Inc., “Fifth Annual Survey of the Commercial Production Industry,” by Goodwin Simon Victoria Research (Culver City, Calif., 2007).
  • 9 Motion Picture Association of America, The Economic Impact of the Motion Picture and Television Production Industry in the United States: 2006 Report (Washington, D.C., 2006), www.mpaa.org/press_releases/mpa%20us%20economic%20impact%20report_final.pdf. (Last visited September 26, 2008.)
  • 10 Steve Belsky, president of IATSE Local 484 (Texas Motion Picture Studio Mechanics).
  • 11 Steve Belsky, president of IATSE Local 484 (Texas Motion Picture Studio Mechanics).
  • 12 Louisiana Department of Economic Development, “Trends in Film, Music, and Digital Media,” by Economics Research Associates (Baton Rouge, Louisiana, December 2006), p. 2, www.lafilm.org/images/docs/00%20ERA%20Trends%20Paper.pdf. It should be noted that this study was commissioned by the state of Louisiana and may be somewhat biased.
  • 13 According to Shoot-Online, more than 40 non-AICP commercial production companies are currently active in Texas (www.shootonline.com).
  • 14 Entertainment Software Association, Video Games in the 21st Century, p. 5.
  • 15 See discussion below on developing arts and technology programs at Texas universities.
  • 16 A study prepared for the city of Austin in September 2006 by TXP Inc. claims that the entertainment software/digital media industry has an annual economic impact on the region of $399 million. Because an adjustment was not made for spending leakages outside the region and state, however, this large number overstates the true economic impact of the industry on the city of Austin. See: City of Austin, The Economic Impact of Austin’s Entertainment Software/Digital Media Industry, by TXP Inc. (Austin, Texas, September 2006), www.ci.austin.tx.us/redevelopment/downloads/gaming_study09-26-06.pdf. (Last visited September 26, 2008.)
  • 17 Roger W. Riley and Carlton S. Van Doren, “Movies as Tourism Promotion,” Tourism Management (September 1992), p. 268.
  • 18 Office of the Governor, Economic Development and Tourism Division, “The Economic Impact of Travel on Texas,” by Dean Runyan Associates (Portland, Oregon, August 2008), p. iii, http://www.travel.state.tx.us/DocumentStore/TXImpRpt07.pdf. (Last visited September 29, 2008.)
  • 19 Ibid, p. ii.
  • 20 Chris Garcia, “In Less than 3 Years, Shreveport Has Passed Austin as a Film Hotbed,” Austin American-Statesman (May 18, 2008), http://www.austin360.com/movies/content/movies/stories/2008/05/0518shreveport.html. (Last visited September 26, 2008.)
  • 21 Taylor Eisenman, “Utah Sets Precedent for First Student Film Incentive,” Park Record (January 18, 2008), http://www.nightlightpictures.com/Nightlight_Pictures/Press_files/Park%20City%20Record%20-%20Attic.pdf. (Last visited September 26, 2008.)
  • 22 Entertainment Software Association, Video Games: Serious Business for America’s Economy, pp. 23-28.
  • 23 Karen Nielsen, “UT-Dallas Degree Program Melds Computer Science and the Creative Arts,” Dallas Business Journal (October 5-11, 2007).
  • 24 City of Austin, The Economic Impact of Austin’s Entertainment Software/Digital Media Industry, by TXP Inc. (Austin, Texas, September 2006), p. 19, www.ci.austin.tx.us/redevelopment/downloads/gaming_study09-26-06.pdf. (Last visited September 26, 2008.)
  • 25 Texas Office of the Governor, “Texas is a Hotbed of Game Development,” 2008 E3 Convention Keynote Remarks by Gov. Rick Perry, Austin, Texas, July 16, 2008, http://governor.state.tx.us/news/speech/10712/. (Last visited September 26, 2008.)
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